mirror of
https://github.com/godotengine/godot
synced 2024-09-05 09:08:28 +00:00
73 lines
3.3 KiB
C++
73 lines
3.3 KiB
C++
/*************************************************************************/
|
|
/* websocket_client.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef WEBSOCKET_CLIENT_H
|
|
#define WEBSOCKET_CLIENT_H
|
|
|
|
#include "core/error_list.h"
|
|
#include "websocket_multiplayer.h"
|
|
#include "websocket_peer.h"
|
|
|
|
class WebSocketClient : public WebSocketMultiplayerPeer {
|
|
|
|
GDCLASS(WebSocketClient, WebSocketMultiplayerPeer);
|
|
GDCICLASS(WebSocketClient);
|
|
|
|
protected:
|
|
Ref<WebSocketPeer> _peer;
|
|
bool verify_ssl;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
Error connect_to_url(String p_url, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false);
|
|
|
|
void set_verify_ssl_enabled(bool p_verify_ssl);
|
|
bool is_verify_ssl_enabled() const;
|
|
|
|
virtual void poll() = 0;
|
|
virtual Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>()) = 0;
|
|
virtual void disconnect_from_host() = 0;
|
|
virtual IP_Address get_connected_host() const = 0;
|
|
virtual uint16_t get_connected_port() const = 0;
|
|
|
|
virtual bool is_server() const;
|
|
virtual ConnectionStatus get_connection_status() const = 0;
|
|
|
|
void _on_peer_packet();
|
|
void _on_connect(String p_protocol);
|
|
void _on_disconnect();
|
|
void _on_error();
|
|
|
|
WebSocketClient();
|
|
~WebSocketClient();
|
|
};
|
|
|
|
#endif // WEBSOCKET_CLIENT_H
|