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Happy new year to the wonderful Godot community!
93 lines
3.6 KiB
C++
93 lines
3.6 KiB
C++
/*************************************************************************/
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/* ssl_context_mbedtls.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SSL_CONTEXT_MBED_TLS_H
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#define SSL_CONTEXT_MBED_TLS_H
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#include "crypto_mbedtls.h"
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#include "core/io/file_access.h"
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#include "core/object/ref_counted.h"
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#include <mbedtls/config.h>
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#include <mbedtls/ctr_drbg.h>
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#include <mbedtls/debug.h>
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#include <mbedtls/entropy.h>
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#include <mbedtls/ssl.h>
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#include <mbedtls/ssl_cookie.h>
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class SSLContextMbedTLS;
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class CookieContextMbedTLS : public RefCounted {
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friend class SSLContextMbedTLS;
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protected:
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bool inited = false;
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mbedtls_entropy_context entropy;
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mbedtls_ctr_drbg_context ctr_drbg;
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mbedtls_ssl_cookie_ctx cookie_ctx;
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public:
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Error setup();
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void clear();
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CookieContextMbedTLS();
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~CookieContextMbedTLS();
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};
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class SSLContextMbedTLS : public RefCounted {
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protected:
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bool inited = false;
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public:
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static void print_mbedtls_error(int p_ret);
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Ref<X509CertificateMbedTLS> certs;
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mbedtls_entropy_context entropy;
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mbedtls_ctr_drbg_context ctr_drbg;
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mbedtls_ssl_context ssl;
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mbedtls_ssl_config conf;
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Ref<CookieContextMbedTLS> cookies;
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Ref<CryptoKeyMbedTLS> pkey;
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Error _setup(int p_endpoint, int p_transport, int p_authmode);
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Error init_server(int p_transport, int p_authmode, Ref<CryptoKeyMbedTLS> p_pkey, Ref<X509CertificateMbedTLS> p_cert, Ref<CookieContextMbedTLS> p_cookies = Ref<CookieContextMbedTLS>());
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Error init_client(int p_transport, int p_authmode, Ref<X509CertificateMbedTLS> p_valid_cas);
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void clear();
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mbedtls_ssl_context *get_context();
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SSLContextMbedTLS();
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~SSLContextMbedTLS();
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};
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#endif // SSL_CONTEXT_MBED_TLS_H
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