godot/doc
Juan Linietsky e6a4debede Change set_drag_forwarding() to use callables.
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).

Fixes #59899
2023-01-10 14:09:24 +01:00
..
classes Change set_drag_forwarding() to use callables. 2023-01-10 14:09:24 +01:00
tools fix conversion of csharp attributes in code blocks 2022-12-05 22:58:47 +01:00
translations One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
class.xsd
Doxyfile
Makefile