godot/editor/editor_property_name_processor.cpp
Haoyu Qiu e64cd21f6f Remap property path based on path substrings
Also added captialization caching.
2022-03-18 00:31:13 +08:00

150 lines
6.6 KiB
C++

/*************************************************************************/
/* editor_property_name_processor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_property_name_processor.h"
#include "editor_settings.h"
EditorPropertyNameProcessor *EditorPropertyNameProcessor::singleton = nullptr;
String EditorPropertyNameProcessor::_capitalize_name(const String &p_name) const {
const Map<String, String>::Element *cached = capitalize_string_cache.find(p_name);
if (cached) {
return cached->value();
}
Vector<String> parts = p_name.split("_", false);
for (int i = 0; i < parts.size(); i++) {
const Map<String, String>::Element *remap = capitalize_string_remaps.find(parts[i]);
if (remap) {
parts.write[i] = remap->get();
} else {
parts.write[i] = parts[i].capitalize();
}
}
const String capitalized = String(" ").join(parts);
capitalize_string_cache[p_name] = capitalized;
return capitalized;
}
String EditorPropertyNameProcessor::process_name(const String &p_name) const {
const String capitalized_string = _capitalize_name(p_name);
if (EDITOR_GET("interface/editor/translate_properties")) {
return TTRGET(capitalized_string);
}
return capitalized_string;
}
String EditorPropertyNameProcessor::make_tooltip_for_name(const String &p_name) const {
const String capitalized_string = _capitalize_name(p_name);
if (EDITOR_GET("interface/editor/translate_properties")) {
return capitalized_string;
}
return TTRGET(capitalized_string);
}
EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
// The following initialization is parsed in `editor/translations/extract.py` with a regex.
// The map name and value definition format should be kept synced with the regex.
capitalize_string_remaps["2d"] = "2D";
capitalize_string_remaps["3d"] = "3D";
capitalize_string_remaps["aa"] = "AA";
capitalize_string_remaps["aabb"] = "AABB";
capitalize_string_remaps["adb"] = "ADB";
capitalize_string_remaps["ao"] = "AO";
capitalize_string_remaps["bptc"] = "BPTC";
capitalize_string_remaps["bvh"] = "BVH";
capitalize_string_remaps["cpu"] = "CPU";
capitalize_string_remaps["csg"] = "CSG";
capitalize_string_remaps["db"] = "dB";
capitalize_string_remaps["dof"] = "DoF";
capitalize_string_remaps["dpi"] = "DPI";
capitalize_string_remaps["etc"] = "ETC";
capitalize_string_remaps["etc2"] = "ETC2";
capitalize_string_remaps["fov"] = "FOV";
capitalize_string_remaps["fps"] = "FPS";
capitalize_string_remaps["fs"] = "FS";
capitalize_string_remaps["fsr"] = "FSR";
capitalize_string_remaps["fxaa"] = "FXAA";
capitalize_string_remaps["gdscript"] = "GDScript";
capitalize_string_remaps["ggx"] = "GGX";
capitalize_string_remaps["gi"] = "GI";
capitalize_string_remaps["gles2"] = "GLES2";
capitalize_string_remaps["gles3"] = "GLES3";
capitalize_string_remaps["gpu"] = "GPU";
capitalize_string_remaps["gui"] = "GUI";
capitalize_string_remaps["hdr"] = "HDR";
capitalize_string_remaps["hidpi"] = "hiDPI";
capitalize_string_remaps["http"] = "HTTP";
capitalize_string_remaps["ik"] = "IK";
capitalize_string_remaps["ios"] = "iOS";
capitalize_string_remaps["kb"] = "KB";
capitalize_string_remaps["lod"] = "LOD";
capitalize_string_remaps["macos"] = "macOS";
capitalize_string_remaps["msaa"] = "MSAA";
capitalize_string_remaps["opentype"] = "OpenType";
capitalize_string_remaps["openxr"] = "OpenXR";
capitalize_string_remaps["png"] = "PNG";
capitalize_string_remaps["po2"] = "Power of 2";
capitalize_string_remaps["pvs"] = "PVS";
capitalize_string_remaps["pvrtc"] = "PVRTC";
capitalize_string_remaps["s3tc"] = "S3TC";
capitalize_string_remaps["sdf"] = "SDF";
capitalize_string_remaps["sdfgi"] = "SDFGI";
capitalize_string_remaps["sdk"] = "SDK";
capitalize_string_remaps["ssao"] = "SSAO";
capitalize_string_remaps["ssh"] = "SSH";
capitalize_string_remaps["ssil"] = "SSIL";
capitalize_string_remaps["ssl"] = "SSL";
capitalize_string_remaps["tcp"] = "TCP";
capitalize_string_remaps["url"] = "URL";
capitalize_string_remaps["urls"] = "URLs";
capitalize_string_remaps["ui"] = "UI";
capitalize_string_remaps["uv"] = "UV";
capitalize_string_remaps["uv1"] = "UV1";
capitalize_string_remaps["uv2"] = "UV2";
capitalize_string_remaps["uwp"] = "UWP";
capitalize_string_remaps["vector2"] = "Vector2";
capitalize_string_remaps["vram"] = "VRAM";
capitalize_string_remaps["vsync"] = "V-Sync";
capitalize_string_remaps["webp"] = "WebP";
capitalize_string_remaps["webrtc"] = "WebRTC";
capitalize_string_remaps["websocket"] = "WebSocket";
capitalize_string_remaps["xr"] = "XR";
}
EditorPropertyNameProcessor::~EditorPropertyNameProcessor() {
singleton = nullptr;
}