godot/platform/ios/rendering_context_driver_vulkan_ios.h

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C++

/**************************************************************************/
/* rendering_context_driver_vulkan_ios.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef RENDERING_CONTEXT_DRIVER_VULKAN_IOS_H
#define RENDERING_CONTEXT_DRIVER_VULKAN_IOS_H
#ifdef VULKAN_ENABLED
#include "drivers/vulkan/rendering_context_driver_vulkan.h"
#import <QuartzCore/CAMetalLayer.h>
class RenderingContextDriverVulkanIOS : public RenderingContextDriverVulkan {
private:
virtual const char *_get_platform_surface_extension() const override final;
protected:
SurfaceID surface_create(const void *p_platform_data) override final;
public:
struct WindowPlatformData {
CAMetalLayer *const *layer_ptr;
};
RenderingContextDriverVulkanIOS();
~RenderingContextDriverVulkanIOS();
};
#endif // VULKAN_ENABLED
#endif // RENDERING_CONTEXT_DRIVER_VULKAN_IOS_H