mirror of
https://github.com/godotengine/godot
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1aa2823fa3
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now. |
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.. | ||
config | ||
crypto | ||
debugger | ||
error | ||
input | ||
io | ||
math | ||
object | ||
os | ||
string | ||
templates | ||
variant | ||
core_bind.cpp | ||
core_bind.h | ||
core_builders.py | ||
core_constants.cpp | ||
core_constants.h | ||
core_string_names.cpp | ||
core_string_names.h | ||
doc_data.cpp | ||
doc_data.h | ||
register_core_types.cpp | ||
register_core_types.h | ||
SCsub | ||
typedefs.h | ||
version.h |