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Hugo Locurcio e52c9cd9f1
Tweak appearance of 3D editor gizmo icons
- Use alpha scissor to resolve transparency sorting issues with gizmo
  icons relative to other transparent materials in the scene.
  This also makes gizmos visible in `screen_texture`, which means
  gizmos can now be seen through refractive materials.
  Lastly, this reduces the amount of artifacts visible around gizmo
  outlines (although they are still present at times).
- Make icons darker when not selected to be less intrusive
  (and easier to distinguish when selected).
2024-05-08 17:13:14 +02:00
.github Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
core Merge pull request #91619 from AThousandShips/find_improve 2024-05-08 14:35:44 +02:00
doc Merge pull request #91611 from AThousandShips/string_containsn 2024-05-08 14:35:41 +02:00
drivers Merge pull request #91619 from AThousandShips/find_improve 2024-05-08 14:35:44 +02:00
editor Tweak appearance of 3D editor gizmo icons 2024-05-08 17:13:14 +02:00
main Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
misc Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
modules Merge pull request #91709 from KoBeWi/deawkwarding_labels 2024-05-08 14:35:48 +02:00
platform Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
scene Merge pull request #91619 from AThousandShips/find_improve 2024-05-08 14:35:44 +02:00
servers Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
tests Merge pull request #91619 from AThousandShips/find_improve 2024-05-08 14:35:44 +02:00
thirdparty Update ufbx to v0.14.0 2024-05-07 14:27:21 +03:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
.editorconfig GDScript: Fix some lambda bugs 2023-09-14 14:22:23 +03:00
.git-blame-ignore-revs Template format commit to .git-blame-ignore-revs 2024-03-08 08:33:06 -06:00
.gitattributes Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00
.gitignore SCons: Fix Ninja compilation with MSVC 2024-04-04 10:16:33 -05:00
.mailmap Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
.pre-commit-config.yaml Pre-commit: Fix copyright_headers.py to run on all relevant files 2024-03-15 15:32:50 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
CHANGELOG.md Add changelog for Godot 4.2 2023-11-29 18:08:07 +01:00
CONTRIBUTING.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
COPYRIGHT.txt Merge pull request #91014 from DeeJayLSP/qoa-wav-playback 2024-05-02 12:46:32 +02:00
DONORS.md Update AUTHORS and DONORS list 2024-05-01 13:17:11 +02:00
gles3_builders.py Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
glsl_builders.py SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
godot.manifest Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text 2024-03-04 12:53:22 -08:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Follow up to blue robot icons optimization 2024-03-20 15:28:57 +02:00
methods.py SCons: Fixes for warn/error colorization 2024-04-29 11:56:21 -05:00
platform_methods.py SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
scu_builders.py SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
version.py Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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