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https://github.com/godotengine/godot
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97a3a66220
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
89 lines
3.2 KiB
C++
89 lines
3.2 KiB
C++
/*************************************************************************/
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/* box_container.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef BOX_CONTAINER_H
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#define BOX_CONTAINER_H
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#include "scene/gui/container.h"
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class BoxContainer : public Container {
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GDCLASS(BoxContainer, Container);
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public:
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enum AlignMode {
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ALIGN_BEGIN,
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ALIGN_CENTER,
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ALIGN_END
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};
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private:
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bool vertical = false;
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AlignMode align = ALIGN_BEGIN;
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void _resort();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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Control *add_spacer(bool p_begin = false);
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void set_alignment(AlignMode p_align);
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AlignMode get_alignment() const;
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virtual Size2 get_minimum_size() const override;
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BoxContainer(bool p_vertical = false);
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};
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class HBoxContainer : public BoxContainer {
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GDCLASS(HBoxContainer, BoxContainer);
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public:
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HBoxContainer() :
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BoxContainer(false) {}
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};
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class MarginContainer;
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class VBoxContainer : public BoxContainer {
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GDCLASS(VBoxContainer, BoxContainer);
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public:
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MarginContainer *add_margin_child(const String &p_label, Control *p_control, bool p_expand = false);
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VBoxContainer() :
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BoxContainer(true) {}
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};
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VARIANT_ENUM_CAST(BoxContainer::AlignMode);
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#endif // BOX_CONTAINER_H
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