godot/modules/openxr
Markus Sauermann 28af870750 Code simplifications found by cppcheck
They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
..
action_map Change default OpenXR pose to aim pose 2022-10-28 01:56:06 +11:00
doc_classes Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00
editor Merge pull request #67578 from KoBeWi/GEDITOR 2022-10-31 13:15:58 +01:00
extensions Code simplifications found by cppcheck 2022-11-21 08:43:36 +01:00
scene Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00
config.py Adding OpenXR hand tracking support 2022-09-26 19:47:06 +10:00
openxr_api.cpp Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
openxr_api.h Filter out HTC OpenXR paths based on extension 2022-10-19 00:09:54 +11:00
openxr_interface.cpp Fix -Wtype-limits warning in openxr_interface.cpp 2022-11-12 20:46:24 -08:00
openxr_interface.h Filter out HTC OpenXR paths based on extension 2022-10-19 00:09:54 +11:00
openxr_util.cpp Adding signals and events to OpenXR interface 2022-03-10 17:14:56 +11:00
openxr_util.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
register_types.cpp Adding OpenXR hand tracking support 2022-09-26 19:47:06 +10:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
util.h Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00