No description
Find a file
Rémi Verschelde e261c2dd9d
Merge pull request #46877 from W4RH4WK/always-dynamically-allocate-property-table
Always dynamically allocate PropertyTable
2021-04-07 11:25:38 +02:00
.github
core Sync controller mappings DB with SDL2 community repo 2021-04-06 22:39:35 +02:00
doc Merge pull request #47622 from pycbouh/editor-plugins-expose-scale 2021-04-05 19:00:45 +02:00
drivers Merge pull request #47640 from BastiaanOlij/fix_vulkan_format 2021-04-05 14:55:32 +02:00
editor Merge pull request #47651 from Calinou/export-improve-nonexistent-preset-errors 2021-04-06 14:37:25 +02:00
main
misc
modules Merge pull request #46877 from W4RH4WK/always-dynamically-allocate-property-table 2021-04-07 11:25:38 +02:00
platform [HTML5] Implement WebGL fallback. 2021-04-06 12:57:24 +02:00
scene Make scrollwheel zoom based on mouse position 2021-04-05 23:00:56 -06:00
servers Merge pull request #47678 from madmiraal/fix-47436.1 2021-04-06 22:35:49 +02:00
tests
thirdparty
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2021-04-05 17:35:11 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2021-04-05 17:35:11 +02:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md Update AUTHORS and DONORS list 2021-04-05 17:35:11 +02:00
glsl_builders.py
icon.png
icon.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
methods.py
platform_methods.py
README.md
SConstruct
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs