godot/drivers/gles3
Anatoli Babenia e25cfffc7f Add --no-header option to clean output
* Do not print empty line when header is disabled
* Do not print Vulcan header
* Also add "Print header" project setting (default On)
  (suggested by @kaissouDev)
* Add docs for the project setting
  (with suggestions by @Mickeon and @akien-mga)

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-15 14:10:11 +03:00
..
effects OpenGL: Implement 3D Texture support 2024-02-05 20:10:39 +01:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
storage Merge pull request #88205 from 0x0ACB/thread_safe_texture_rid 2024-02-13 23:43:40 +01:00
rasterizer_canvas_gles3.cpp Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data 2024-02-08 10:53:24 +01:00
rasterizer_canvas_gles3.h Add custom shader attributes to Canvas Item Shaders 2024-01-23 14:36:39 -05:00
rasterizer_gles3.cpp Add --no-header option to clean output 2024-02-15 14:10:11 +03:00
rasterizer_gles3.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rasterizer_scene_gles3.cpp Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
rasterizer_scene_gles3.h Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp OpenGL: Implement 3D Texture support 2024-02-05 20:10:39 +01:00
shader_gles3.h Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00