godot/main/SCsub
Rémi Verschelde c283fce698
Remove editor splash screen with sponsors logo
The Godot Project Leadership Committe has decided to update the sponsoring
tiers so that the Platinum Sponsorship no longer includes a logo on the
editor splash screen.

This lets us reclaim the editor splash screen space for community-related
content instead of sponsors (e.g. a different community-designed splash
screen for each stable branch?).

Also removes two Platinum Sponsors whose sponsorship has expired earlier this
year.
2021-11-30 12:47:25 +01:00

39 lines
1 KiB
Python

#!/usr/bin/env python
Import("env")
import main_builders
env.main_sources = []
env_main = env.Clone()
env_main.add_source_files(env.main_sources, "*.cpp")
if env["tests"]:
env_main.Append(CPPDEFINES=["TESTS_ENABLED"])
env_main.Depends("#main/splash.gen.h", "#main/splash.png")
env_main.CommandNoCache(
"#main/splash.gen.h",
"#main/splash.png",
env.Run(main_builders.make_splash, "Building splash screen header."),
)
if not env_main["no_editor_splash"]:
env_main.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
env_main.CommandNoCache(
"#main/splash_editor.gen.h",
"#main/splash_editor.png",
env.Run(main_builders.make_splash_editor, "Building editor splash screen header."),
)
env_main.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
env_main.CommandNoCache(
"#main/app_icon.gen.h",
"#main/app_icon.png",
env.Run(main_builders.make_app_icon, "Building application icon."),
)
lib = env_main.add_library("main", env.main_sources)
env.Prepend(LIBS=[lib])