godot/drivers
2020-03-10 08:58:34 +01:00
..
alsa Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
alsamidi Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
coreaudio Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
coremidi PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
dummy Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
gl_context SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
gles2 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
png PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
pulseaudio Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
spirv-reflect Fix various GCC compilation warnings after Vulkan merge 2020-02-14 10:02:31 +01:00
unix Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
vulkan Revert "Enhanced physical device selection to use device type and available memory in relation to issue #35397" 2020-03-10 08:58:34 +01:00
wasapi Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
windows Merge pull request #36752 from RandomShaper/rework_semaphore 2020-03-05 16:33:45 +01:00
winmidi PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
xaudio2 Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
register_driver_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_driver_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00