godot/editor/spatial_editor_gizmos.h
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00

521 lines
13 KiB
C++

/*************************************************************************/
/* spatial_editor_gizmos.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPATIAL_EDITOR_GIZMOS_H
#define SPATIAL_EDITOR_GIZMOS_H
#include "editor/plugins/spatial_editor_plugin.h"
#include "scene/3d/light.h"
#include "scene/3d/listener.h"
#include "scene/3d/camera.h"
#include "scene/3d/position_3d.h"
#include "scene/3d/test_cube.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/body_shape.h"
#include "scene/3d/room_instance.h"
#include "scene/3d/visibility_notifier.h"
#include "scene/3d/portal.h"
#include "scene/3d/ray_cast.h"
#include "scene/3d/navigation_mesh.h"
#include "scene/3d/reflection_probe.h"
#include "scene/3d/gi_probe.h"
#include "scene/3d/vehicle_body.h"
#include "scene/3d/collision_polygon.h"
#include "scene/3d/physics_joint.h"
class Camera;
class EditorSpatialGizmo : public SpatialEditorGizmo {
GDCLASS(EditorSpatialGizmo,SpatialGizmo);
struct Instance{
RID instance;
Ref<Mesh> mesh;
RID skeleton;
bool billboard;
bool unscaled;
bool can_intersect;
bool extra_margin;
Instance() {
billboard=false;
unscaled=false;
can_intersect=false;
extra_margin=false;
}
void create_instance(Spatial *p_base);
};
Vector<Vector3> collision_segments;
Ref<TriangleMesh> collision_mesh;
struct Handle {
Vector3 pos;
bool billboard;
};
Vector<Vector3> handles;
Vector<Vector3> secondary_handles;
bool billboard_handle;
bool valid;
Spatial *base;
Vector<Instance> instances;
Spatial *spatial_node;
void _set_spatial_node(Node *p_node) { set_spatial_node(p_node->cast_to<Spatial>()); }
protected:
void add_lines(const Vector<Vector3> &p_lines,const Ref<Material>& p_material,bool p_billboard=false);
void add_mesh(const Ref<Mesh>& p_mesh,bool p_billboard=false,const RID& p_skeleton=RID());
void add_collision_segments(const Vector<Vector3> &p_lines);
void add_collision_triangles(const Ref<TriangleMesh>& p_tmesh);
void add_unscaled_billboard(const Ref<Material>& p_material,float p_scale=1);
void add_handles(const Vector<Vector3> &p_handles,bool p_billboard=false,bool p_secondary=false);
void set_spatial_node(Spatial *p_node);
static void _bind_methods();
public:
virtual Vector3 get_handle_pos(int p_idx) const;
virtual bool intersect_frustum(const Camera *p_camera,const Vector<Plane> &p_frustum);
virtual bool intersect_ray(const Camera *p_camera,const Point2& p_point, Vector3& r_pos, Vector3& r_normal,int *r_gizmo_handle=NULL,bool p_sec_first=false);
void clear();
void create();
void transform();
virtual void redraw();
void free();
EditorSpatialGizmo();
~EditorSpatialGizmo();
};
class LightSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(LightSpatialGizmo,EditorSpatialGizmo);
Light* light;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
void redraw();
LightSpatialGizmo(Light* p_light=NULL);
};
class CameraSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(CameraSpatialGizmo,EditorSpatialGizmo);
Camera* camera;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
void redraw();
CameraSpatialGizmo(Camera* p_camera=NULL);
};
class MeshInstanceSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(MeshInstanceSpatialGizmo,EditorSpatialGizmo);
MeshInstance* mesh;
public:
void redraw();
MeshInstanceSpatialGizmo(MeshInstance* p_mesh=NULL);
};
class Position3DSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(Position3DSpatialGizmo,EditorSpatialGizmo);
Position3D* p3d;
public:
void redraw();
Position3DSpatialGizmo(Position3D* p_p3d=NULL);
};
class SkeletonSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(SkeletonSpatialGizmo,EditorSpatialGizmo);
Skeleton* skel;
public:
void redraw();
SkeletonSpatialGizmo(Skeleton* p_skel=NULL);
};
class TestCubeSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(TestCubeSpatialGizmo,EditorSpatialGizmo);
TestCube* tc;
public:
void redraw();
TestCubeSpatialGizmo(TestCube* p_tc=NULL);
};
class RoomSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(RoomSpatialGizmo,EditorSpatialGizmo);
struct _EdgeKey {
Vector3 from;
Vector3 to;
bool operator<(const _EdgeKey& p_with) const { return from==p_with.from ? to < p_with.to : from < p_with.from; }
};
Room* room;
public:
void redraw();
RoomSpatialGizmo(Room* p_room=NULL);
};
class PortalSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(PortalSpatialGizmo,EditorSpatialGizmo);
Portal* portal;
public:
void redraw();
PortalSpatialGizmo(Portal* p_portal=NULL);
};
class VisibilityNotifierGizmo : public EditorSpatialGizmo {
GDCLASS(VisibilityNotifierGizmo ,EditorSpatialGizmo);
VisibilityNotifier* notifier;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
void redraw();
VisibilityNotifierGizmo(VisibilityNotifier* p_notifier=NULL);
};
class ReflectionProbeGizmo : public EditorSpatialGizmo {
GDCLASS(ReflectionProbeGizmo ,EditorSpatialGizmo);
ReflectionProbe* probe;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
void redraw();
ReflectionProbeGizmo(ReflectionProbe* p_notifier=NULL);
};
class GIProbeGizmo : public EditorSpatialGizmo {
GDCLASS(GIProbeGizmo ,EditorSpatialGizmo);
GIProbe* probe;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
void redraw();
GIProbeGizmo(GIProbe* p_notifier=NULL);
};
class CollisionShapeSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(CollisionShapeSpatialGizmo,EditorSpatialGizmo);
CollisionShape* cs;
public:
virtual String get_handle_name(int p_idx) const;
virtual Variant get_handle_value(int p_idx) const;
virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
void redraw();
CollisionShapeSpatialGizmo(CollisionShape* p_cs=NULL);
};
class CollisionPolygonSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(CollisionPolygonSpatialGizmo,EditorSpatialGizmo);
CollisionPolygon* polygon;
public:
void redraw();
CollisionPolygonSpatialGizmo(CollisionPolygon* p_polygon=NULL);
};
class RayCastSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(RayCastSpatialGizmo,EditorSpatialGizmo);
RayCast* raycast;
public:
void redraw();
RayCastSpatialGizmo(RayCast* p_raycast=NULL);
};
class VehicleWheelSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(VehicleWheelSpatialGizmo,EditorSpatialGizmo);
VehicleWheel* car_wheel;
public:
void redraw();
VehicleWheelSpatialGizmo(VehicleWheel* p_car_wheel=NULL);
};
class NavigationMeshSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(NavigationMeshSpatialGizmo,EditorSpatialGizmo);
struct _EdgeKey {
Vector3 from;
Vector3 to;
bool operator<(const _EdgeKey& p_with) const { return from==p_with.from ? to < p_with.to : from < p_with.from; }
};
NavigationMeshInstance* navmesh;
public:
void redraw();
NavigationMeshSpatialGizmo(NavigationMeshInstance* p_navmesh=NULL);
};
class PinJointSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(PinJointSpatialGizmo,EditorSpatialGizmo);
PinJoint* p3d;
public:
void redraw();
PinJointSpatialGizmo(PinJoint* p_p3d=NULL);
};
class HingeJointSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(HingeJointSpatialGizmo,EditorSpatialGizmo);
HingeJoint* p3d;
public:
void redraw();
HingeJointSpatialGizmo(HingeJoint* p_p3d=NULL);
};
class SliderJointSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(SliderJointSpatialGizmo,EditorSpatialGizmo);
SliderJoint* p3d;
public:
void redraw();
SliderJointSpatialGizmo(SliderJoint* p_p3d=NULL);
};
class ConeTwistJointSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(ConeTwistJointSpatialGizmo,EditorSpatialGizmo);
ConeTwistJoint* p3d;
public:
void redraw();
ConeTwistJointSpatialGizmo(ConeTwistJoint* p_p3d=NULL);
};
class Generic6DOFJointSpatialGizmo : public EditorSpatialGizmo {
GDCLASS(Generic6DOFJointSpatialGizmo,EditorSpatialGizmo);
Generic6DOFJoint* p3d;
public:
void redraw();
Generic6DOFJointSpatialGizmo(Generic6DOFJoint* p_p3d=NULL);
};
class SpatialEditorGizmos {
public:
Ref<FixedSpatialMaterial> create_line_material(const Color& p_base_color);
Ref<FixedSpatialMaterial> create_solid_material(const Color& p_base_color);
Ref<FixedSpatialMaterial> handle2_material;
Ref<FixedSpatialMaterial> handle_material;
Ref<FixedSpatialMaterial> light_material;
Ref<FixedSpatialMaterial> light_material_omni_icon;
Ref<FixedSpatialMaterial> light_material_directional_icon;
Ref<FixedSpatialMaterial> camera_material;
Ref<FixedSpatialMaterial> skeleton_material;
Ref<FixedSpatialMaterial> reflection_probe_material;
Ref<FixedSpatialMaterial> reflection_probe_material_internal;
Ref<FixedSpatialMaterial> gi_probe_material;
Ref<FixedSpatialMaterial> gi_probe_material_internal;
Ref<FixedSpatialMaterial> room_material;
Ref<FixedSpatialMaterial> portal_material;
Ref<FixedSpatialMaterial> raycast_material;
Ref<FixedSpatialMaterial> visibility_notifier_material;
Ref<FixedSpatialMaterial> car_wheel_material;
Ref<FixedSpatialMaterial> joint_material;
Ref<FixedSpatialMaterial> navmesh_edge_material;
Ref<FixedSpatialMaterial> navmesh_solid_material;
Ref<FixedSpatialMaterial> navmesh_edge_material_disabled;
Ref<FixedSpatialMaterial> navmesh_solid_material_disabled;
Ref<FixedSpatialMaterial> listener_icon;
Ref<FixedSpatialMaterial> sample_player_icon;
Ref<FixedSpatialMaterial> stream_player_icon;
Ref<FixedSpatialMaterial> visibility_notifier_icon;
Ref<FixedSpatialMaterial> shape_material;
Ref<Texture> handle_t;
Ref<Mesh> pos3d_mesh;
Ref<Mesh> listener_line_mesh;
static SpatialEditorGizmos *singleton;
Ref<TriangleMesh> test_cube_tm;
Ref<SpatialEditorGizmo> get_gizmo(Spatial *p_spatial);
SpatialEditorGizmos();
};
#endif // SPATIAL_EDITOR_GIZMOS_H