godot/core/io/ip.h
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00

100 lines
3.5 KiB
C++

/*************************************************************************/
/* ip.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef IP_H
#define IP_H
#include "io/ip_address.h"
#include "os/os.h"
struct _IP_ResolverPrivate;
class IP : public Object {
GDCLASS(IP, Object);
OBJ_CATEGORY("Networking");
public:
enum ResolverStatus {
RESOLVER_STATUS_NONE,
RESOLVER_STATUS_WAITING,
RESOLVER_STATUS_DONE,
RESOLVER_STATUS_ERROR,
};
enum Type {
TYPE_NONE = 0,
TYPE_IPV4 = 1,
TYPE_IPV6 = 2,
TYPE_ANY = 3,
};
enum {
RESOLVER_MAX_QUERIES = 32,
RESOLVER_INVALID_ID = -1
};
typedef int ResolverID;
private:
_IP_ResolverPrivate *resolver;
protected:
static IP *singleton;
static void _bind_methods();
virtual IP_Address _resolve_hostname(const String &p_hostname, Type p_type = TYPE_ANY) = 0;
Array _get_local_addresses() const;
static IP *(*_create)();
public:
IP_Address resolve_hostname(const String &p_hostname, Type p_type = TYPE_ANY);
// async resolver hostname
ResolverID resolve_hostname_queue_item(const String &p_hostname, Type p_type = TYPE_ANY);
ResolverStatus get_resolve_item_status(ResolverID p_id) const;
IP_Address get_resolve_item_address(ResolverID p_id) const;
virtual void get_local_addresses(List<IP_Address> *r_addresses) const = 0;
void erase_resolve_item(ResolverID p_id);
void clear_cache(const String &p_hostname = "");
static IP *get_singleton();
static IP *create();
IP();
~IP();
};
VARIANT_ENUM_CAST(IP::Type);
#endif // IP_H