godot/platform
Rémi Verschelde 63153c9d36
Linux: Remove hardcoded lib path for x86 cross-compilation
This breaks the build with our updated i686 Linux SDK which doesn't contain
this path, and may not be needed at all.

This might need further work to be robust, and there's an open PR already
adding -march flags for all supported architectures, but for now we're
playing it safe for 4.2.
2023-11-01 14:14:01 +01:00
..
android Merge pull request #83954 from m4gr3d/update_godot_app_launch_mode 2023-10-30 23:18:34 +01:00
ios Use "version" project setting as macOS/iOS "short_version" fallback. 2023-10-20 19:31:08 +03:00
linuxbsd Linux: Remove hardcoded lib path for x86 cross-compilation 2023-11-01 14:14:01 +01:00
macos [macOS] Fallback to native OpenGL renderer if ANGLE initialization failed. Remove platform specific renderer config values from docs. 2023-10-21 22:09:35 +03:00
web Revert to proxy_to_pthread=no as default 2023-10-23 08:45:45 -04:00
windows Add error messages to the native menu and file dialogs callback. 2023-10-14 18:10:39 +03:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00