godot/modules/openxr/scene
Malcolm Nixon c316eee929 Add bone update option to OpenXRHand to allow preserving original hand scale.
This is useful if the hand model is not weighted to support re-scaling to the users hands; or the hand is scaled to non-human sizes.
2024-01-15 23:55:13 -05:00
..
openxr_hand.cpp Add bone update option to OpenXRHand to allow preserving original hand scale. 2024-01-15 23:55:13 -05:00
openxr_hand.h Add bone update option to OpenXRHand to allow preserving original hand scale. 2024-01-15 23:55:13 -05:00