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godot/modules/webxr/godot_webxr.h
2024-02-23 15:30:10 -06:00

105 lines
4.6 KiB
C++

/**************************************************************************/
/* godot_webxr.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_WEBXR_H
#define GODOT_WEBXR_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stddef.h>
enum WebXRInputEvent {
WEBXR_INPUT_EVENT_SELECTSTART,
WEBXR_INPUT_EVENT_SELECTEND,
WEBXR_INPUT_EVENT_SQUEEZESTART,
WEBXR_INPUT_EVENT_SQUEEZEEND,
};
typedef void (*GodotWebXRSupportedCallback)(char *p_session_mode, int p_supported);
typedef void (*GodotWebXRStartedCallback)(char *p_reference_space_type, char *p_enabled_features);
typedef void (*GodotWebXREndedCallback)();
typedef void (*GodotWebXRFailedCallback)(char *p_message);
typedef void (*GodotWebXRInputEventCallback)(int p_event_type, int p_input_source_id);
typedef void (*GodotWebXRSimpleEventCallback)(char *p_signal_name);
extern int godot_webxr_is_supported();
extern void godot_webxr_is_session_supported(const char *p_session_mode, GodotWebXRSupportedCallback p_callback);
extern void godot_webxr_initialize(
const char *p_session_mode,
const char *p_required_features,
const char *p_optional_features,
const char *p_requested_reference_space_types,
GodotWebXRStartedCallback p_on_session_started,
GodotWebXREndedCallback p_on_session_ended,
GodotWebXRFailedCallback p_on_session_failed,
GodotWebXRInputEventCallback p_on_input_event,
GodotWebXRSimpleEventCallback p_on_simple_event);
extern void godot_webxr_uninitialize();
extern int godot_webxr_get_view_count();
extern bool godot_webxr_get_render_target_size(int *r_size);
extern bool godot_webxr_get_transform_for_view(int p_view, float *r_transform);
extern bool godot_webxr_get_projection_for_view(int p_view, float *r_transform);
extern unsigned int godot_webxr_get_color_texture();
extern unsigned int godot_webxr_get_depth_texture();
extern unsigned int godot_webxr_get_velocity_texture();
extern bool godot_webxr_update_input_source(
int p_input_source_id,
float *r_target_pose,
int *r_target_ray_mode,
int *r_touch_index,
int *r_has_grip_pose,
float *r_grip_pose,
int *r_has_standard_mapping,
int *r_button_count,
float *r_buttons,
int *r_axes_count,
float *r_axes,
int *r_has_hand_data,
float *r_hand_joints,
float *r_hand_radii);
extern char *godot_webxr_get_visibility_state();
extern int godot_webxr_get_bounds_geometry(float **r_points);
extern float godot_webxr_get_frame_rate();
extern void godot_webxr_update_target_frame_rate(float p_frame_rate);
extern int godot_webxr_get_supported_frame_rates(float **r_frame_rates);
#ifdef __cplusplus
}
#endif
#endif // GODOT_WEBXR_H