godot/editor/import_defaults_editor.cpp

237 lines
8.1 KiB
C++

/**************************************************************************/
/* import_defaults_editor.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "import_defaults_editor.h"
#include "core/config/project_settings.h"
#include "core/io/resource_importer.h"
#include "editor/action_map_editor.h"
#include "editor/editor_autoload_settings.h"
#include "editor/editor_plugin_settings.h"
#include "editor/editor_sectioned_inspector.h"
#include "editor/localization_editor.h"
#include "editor/shader_globals_editor.h"
#include "scene/gui/center_container.h"
class ImportDefaultsEditorSettings : public Object {
GDCLASS(ImportDefaultsEditorSettings, Object)
friend class ImportDefaultsEditor;
List<PropertyInfo> properties;
HashMap<StringName, Variant> values;
HashMap<StringName, Variant> default_values;
Ref<ResourceImporter> importer;
protected:
bool _set(const StringName &p_name, const Variant &p_value) {
if (values.has(p_name)) {
values[p_name] = p_value;
return true;
} else {
return false;
}
}
bool _get(const StringName &p_name, Variant &r_ret) const {
if (values.has(p_name)) {
r_ret = values[p_name];
return true;
} else {
r_ret = Variant();
return false;
}
}
void _get_property_list(List<PropertyInfo> *p_list) const {
if (importer.is_null()) {
return;
}
for (const PropertyInfo &E : properties) {
if (importer->get_option_visibility("", E.name, values)) {
p_list->push_back(E);
}
}
}
};
void ImportDefaultsEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PREDELETE: {
inspector->edit(nullptr);
} break;
}
}
void ImportDefaultsEditor::_reset() {
if (settings->importer.is_valid()) {
settings->values = settings->default_values;
settings->notify_property_list_changed();
}
}
void ImportDefaultsEditor::_save() {
if (settings->importer.is_valid()) {
Dictionary modified;
for (const KeyValue<StringName, Variant> &E : settings->values) {
if (E.value != settings->default_values[E.key]) {
modified[E.key] = E.value;
}
}
if (modified.size()) {
ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), modified);
} else {
ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), Variant());
}
ProjectSettings::get_singleton()->save();
}
}
void ImportDefaultsEditor::_update_importer() {
List<Ref<ResourceImporter>> importer_list;
ResourceFormatImporter::get_singleton()->get_importers(&importer_list);
Ref<ResourceImporter> importer;
for (const Ref<ResourceImporter> &E : importer_list) {
if (E->get_visible_name() == importers->get_item_text(importers->get_selected())) {
importer = E;
break;
}
}
settings->properties.clear();
settings->values.clear();
settings->importer = importer;
if (importer.is_valid()) {
List<ResourceImporter::ImportOption> options;
importer->get_import_options("", &options);
Dictionary d;
if (ProjectSettings::get_singleton()->has_setting("importer_defaults/" + importer->get_importer_name())) {
d = GLOBAL_GET("importer_defaults/" + importer->get_importer_name());
}
for (const ResourceImporter::ImportOption &E : options) {
settings->properties.push_back(E.option);
if (d.has(E.option.name)) {
settings->values[E.option.name] = d[E.option.name];
} else {
settings->values[E.option.name] = E.default_value;
}
settings->default_values[E.option.name] = E.default_value;
}
save_defaults->set_disabled(false);
reset_defaults->set_disabled(false);
} else {
save_defaults->set_disabled(true);
reset_defaults->set_disabled(true);
}
settings->notify_property_list_changed();
// Set the importer class to fetch the correct class in the XML class reference.
// This allows tooltips to display when hovering properties.
inspector->set_object_class(importer->get_class_name());
inspector->edit(settings);
}
void ImportDefaultsEditor::_importer_selected(int p_index) {
_update_importer();
}
void ImportDefaultsEditor::clear() {
String last_selected;
if (importers->get_selected() >= 0) {
last_selected = importers->get_item_text(importers->get_selected());
}
importers->clear();
List<Ref<ResourceImporter>> importer_list;
ResourceFormatImporter::get_singleton()->get_importers(&importer_list);
Vector<String> names;
for (const Ref<ResourceImporter> &E : importer_list) {
String vn = E->get_visible_name();
names.push_back(vn);
}
names.sort();
// `last_selected.is_empty()` means it's the first time being called.
if (last_selected.is_empty() && !names.is_empty()) {
last_selected = names[0];
}
for (int i = 0; i < names.size(); i++) {
importers->add_item(names[i]);
if (names[i] == last_selected) {
importers->select(i);
_update_importer();
}
}
}
ImportDefaultsEditor::ImportDefaultsEditor() {
ProjectSettings::get_singleton()->add_hidden_prefix("importer_defaults/");
HBoxContainer *hb = memnew(HBoxContainer);
hb->add_child(memnew(Label(TTR("Importer:"))));
importers = memnew(OptionButton);
hb->add_child(importers);
hb->add_spacer();
importers->connect("item_selected", callable_mp(this, &ImportDefaultsEditor::_importer_selected));
reset_defaults = memnew(Button);
reset_defaults->set_text(TTR("Reset to Defaults"));
reset_defaults->set_disabled(true);
reset_defaults->connect("pressed", callable_mp(this, &ImportDefaultsEditor::_reset));
hb->add_child(reset_defaults);
add_child(hb);
inspector = memnew(EditorInspector);
add_child(inspector);
inspector->set_v_size_flags(SIZE_EXPAND_FILL);
// Make it possible to display tooltips stored in the XML class reference.
// The object name is set when the importer changes in `_update_importer()`.
inspector->set_use_doc_hints(true);
CenterContainer *cc = memnew(CenterContainer);
save_defaults = memnew(Button);
save_defaults->set_text(TTR("Save"));
save_defaults->connect("pressed", callable_mp(this, &ImportDefaultsEditor::_save));
cc->add_child(save_defaults);
add_child(cc);
settings = memnew(ImportDefaultsEditorSettings);
}
ImportDefaultsEditor::~ImportDefaultsEditor() {
memdelete(settings);
}