godot/editor/editor_layouts_dialog.h
Marius Hanl 4b436d64aa Improve editor layout dialog
- Disable the 'Save' button in the dialog if no layout name is selected and no text is set
- Use a small min height for the layout names list to make the dialog more clear if no layout has been created yet
2023-02-02 01:29:40 +01:00

61 lines
2.9 KiB
C++

/**************************************************************************/
/* editor_layouts_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_LAYOUTS_DIALOG_H
#define EDITOR_LAYOUTS_DIALOG_H
#include "scene/gui/dialogs.h"
class LineEdit;
class ItemList;
class EditorLayoutsDialog : public ConfirmationDialog {
GDCLASS(EditorLayoutsDialog, ConfirmationDialog);
LineEdit *name = nullptr;
ItemList *layout_names = nullptr;
VBoxContainer *makevb = nullptr;
void _line_gui_input(const Ref<InputEvent> &p_event);
void _update_ok_disable_state();
void _deselect_layout_names();
protected:
static void _bind_methods();
virtual void ok_pressed() override;
virtual void _post_popup() override;
public:
EditorLayoutsDialog();
void set_name_line_enabled(bool p_enabled);
};
#endif // EDITOR_LAYOUTS_DIALOG_H