godot/editor/project_manager/quick_settings_dialog.h

99 lines
4.1 KiB
C++

/**************************************************************************/
/* quick_settings_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef QUICK_SETTINGS_DIALOG_H
#define QUICK_SETTINGS_DIALOG_H
#include "scene/gui/dialogs.h"
class Button;
class Label;
class MarginContainer;
class OptionButton;
class PanelContainer;
class VBoxContainer;
class QuickSettingsDialog : public AcceptDialog {
GDCLASS(QuickSettingsDialog, AcceptDialog);
#ifndef ANDROID_ENABLED
Vector<String> editor_languages;
#endif
Vector<String> editor_themes;
Vector<String> editor_scales;
Vector<String> editor_network_modes;
Vector<String> editor_directory_naming_conventions;
void _fetch_setting_values();
void _update_current_values();
PanelContainer *settings_list_panel = nullptr;
VBoxContainer *settings_list = nullptr;
void _add_setting_control(const String &p_text, Control *p_control);
#ifndef ANDROID_ENABLED
// The language selection dropdown doesn't work on Android (as the setting isn't saved), see GH-60353.
// Also, the dropdown it spawns is very tall and can't be scrolled without a hardware mouse.
OptionButton *language_option_button = nullptr;
#endif
OptionButton *theme_option_button = nullptr;
OptionButton *scale_option_button = nullptr;
OptionButton *network_mode_option_button = nullptr;
OptionButton *directory_naming_convention_button = nullptr;
Label *custom_theme_label = nullptr;
#ifndef ANDROID_ENABLED
void _language_selected(int p_id);
#endif
void _theme_selected(int p_id);
void _scale_selected(int p_id);
void _network_mode_selected(int p_id);
void _directory_naming_convention_selected(int p_id);
void _set_setting_value(const String &p_setting, const Variant &p_value, bool p_restart_required = false);
Label *restart_required_label = nullptr;
Button *restart_required_button = nullptr;
void _request_restart();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void update_size_limits(const Size2 &p_max_popup_size);
QuickSettingsDialog();
};
#endif // QUICK_SETTINGS_DIALOG_H