mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
ea2eaf8c27
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication.
103 lines
3.3 KiB
XML
103 lines
3.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="EditorDebuggerPlugin" inherits="Control" version="4.0">
|
|
<brief_description>
|
|
A base class to implement debugger plugins.
|
|
</brief_description>
|
|
<description>
|
|
All debugger plugin scripts must extend [EditorDebuggerPlugin]. It provides functions related to editor side of debugger.
|
|
You don't need to instantiate this class. That is handled by the debugger itself. [Control] nodes can be added as child nodes to provide a GUI front-end for the plugin.
|
|
Do not queue_free/reparent it's instance otherwise the instance becomes unusable.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="has_capture">
|
|
<return type="bool">
|
|
</return>
|
|
<argument index="0" name="name" type="StringName">
|
|
</argument>
|
|
<description>
|
|
Returns [code]true[/code] if a message capture with given name is present otherwise [code]false[/code].
|
|
</description>
|
|
</method>
|
|
<method name="is_breaked">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Returns [code]true[/code] if the game is in break state otherwise [code]false[/code].
|
|
</description>
|
|
</method>
|
|
<method name="is_debuggable">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Returns [code]true[/code] if the game can be debugged otherwise [code]false[/code].
|
|
</description>
|
|
</method>
|
|
<method name="is_session_active">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Returns [code]true[/code] if there is an instance of the game running with the attached debugger otherwise [code]false[/code].
|
|
</description>
|
|
</method>
|
|
<method name="register_message_capture">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="name" type="StringName">
|
|
</argument>
|
|
<argument index="1" name="callable" type="Callable">
|
|
</argument>
|
|
<description>
|
|
Registers a message capture with given [code]name[/code]. If [code]name[/code] is "my_message" then messages starting with "my_message:" will be called with the given callable.
|
|
Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return [code]true[/code] otherwise [code]false[/code].
|
|
</description>
|
|
</method>
|
|
<method name="send_message">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="message" type="String">
|
|
</argument>
|
|
<argument index="1" name="data" type="Array">
|
|
</argument>
|
|
<description>
|
|
Sends a message with given [code]message[/code] and [code]data[/code] array.
|
|
</description>
|
|
</method>
|
|
<method name="unregister_message_capture">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="name" type="StringName">
|
|
</argument>
|
|
<description>
|
|
Unregisters the message capture with given name.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<signals>
|
|
<signal name="breaked">
|
|
<argument index="0" name="can_debug" type="bool">
|
|
</argument>
|
|
<description>
|
|
Emitted when the game enters a break state.
|
|
</description>
|
|
</signal>
|
|
<signal name="continued">
|
|
<description>
|
|
Emitted when the game exists a break state.
|
|
</description>
|
|
</signal>
|
|
<signal name="started">
|
|
<description>
|
|
Emitted when the debugging starts.
|
|
</description>
|
|
</signal>
|
|
<signal name="stopped">
|
|
<description>
|
|
Emitted when the debugging stops.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
<constants>
|
|
</constants>
|
|
</class>
|