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Juan Linietsky d85b67be53 Bug Fixes
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-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
bin 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
core Bug Fixes 2014-11-02 11:31:01 -03:00
demos -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
doc Bug Fixes 2014-11-02 11:31:01 -03:00
drivers Bug Fixes 2014-11-02 11:31:01 -03:00
main Build System Changes 2014-10-07 01:31:49 -03:00
modules Bug Fixes 2014-11-02 11:31:01 -03:00
platform Bug Fixes 2014-11-02 11:31:01 -03:00
scene Bug Fixes 2014-11-02 11:31:01 -03:00
servers Bug Fixes 2014-11-02 11:31:01 -03:00
tools Bug Fixes 2014-11-02 11:31:01 -03:00
.gitignore More gitignore 2014-06-13 11:02:51 +08:00
.travis.yml Adding travis ci support 2014-07-02 20:13:17 +08:00
LICENSE.md Added LICENSE.md 2014-09-21 01:26:59 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
makefile Addinf basic makefile to support many C/C++ IDEs out there 2014-03-06 20:46:15 +01:00
methods.py Build System Changes 2014-10-07 01:31:49 -03:00
README.md Update README.md 2014-05-24 01:30:28 -03:00
SConstruct -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
version.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Godot is BETA. Collaborate!!

Having been developed as in-house means that the user experience may still not be ideal for everyone. The features needed to make a great game are there, but we really need your help to fix all the rough edges and improve usability (via feedback and/or code contributions). We know we are close to having an awesome, open source, game engine with nothing to envy from the best commercial offerings, but we can't do this alone. This is why Godot is now open source, so everyone can help us reach this goal.

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced