godot/drivers/vulkan
Juan Linietsky d81911490b Moved most of the effect code to compute.
Simplifies it and improves performance.
Improves image barrier handling per mipmap on RenderingDeviceVulkan
2020-04-11 19:44:07 -03:00
..
rendering_device_vulkan.cpp Moved most of the effect code to compute. 2020-04-11 19:44:07 -03:00
rendering_device_vulkan.h Moved most of the effect code to compute. 2020-04-11 19:44:07 -03:00
SCsub Fix extra warnings in Android build 2020-04-10 11:06:11 +02:00
vulkan_context.cpp Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit builds 2020-04-06 10:21:32 +02:00
vulkan_context.h Vulkan rendering for Android 2020-04-03 11:18:59 +02:00