godot/modules/enet
Fabio Alessandrelli d7cd25ad9c Save 4 bytes in ENet multiplayer protocol.
Avoid sending encoded packet flags (reliable/unreliable/ordered) as
that's already been done by ENet itself and we can read them from the
incoming packet.
2019-01-15 08:38:40 +01:00
..
doc_classes doc: Fix wrong references found by Sphinx and new makerst.py 2019-01-07 12:15:01 +01:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
networked_multiplayer_enet.cpp Save 4 bytes in ENet multiplayer protocol. 2019-01-15 08:38:40 +01:00
networked_multiplayer_enet.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00