mirror of
https://github.com/godotengine/godot
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42 lines
1.9 KiB
XML
42 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InstancePlaceholder" inherits="Node" version="4.0">
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<brief_description>
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Placeholder for the root [Node] of a [PackedScene].
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</brief_description>
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<description>
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Turning on the option [b]Load As Placeholder[/b] for an instanced scene in the editor causes it to be replaced by an [InstancePlaceholder] when running the game. This makes it possible to delay actually loading the scene until calling [method create_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively.
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The [InstancePlaceholder] does not have a transform. This causes any child nodes to be positioned relatively to the [Viewport] from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="create_instance">
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<return type="Node">
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</return>
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<argument index="0" name="replace" type="bool" default="false">
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</argument>
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<argument index="1" name="custom_scene" type="PackedScene" default="null">
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</argument>
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<description>
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Not thread-safe. Use [method Object.call_deferred] if calling from a thread.
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</description>
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</method>
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<method name="get_instance_path" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Gets the path to the [PackedScene] resource file that is loaded by default when calling [method create_instance]. Not thread-safe. Use [method Object.call_deferred] if calling from a thread.
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</description>
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</method>
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<method name="get_stored_values">
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<return type="Dictionary">
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</return>
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<argument index="0" name="with_order" type="bool" default="false">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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