.. |
animation_blend_space_1d.cpp
|
Signals: Port connect calls to use callable_mp
|
2020-02-28 14:24:09 +01:00 |
animation_blend_space_1d.h
|
|
|
animation_blend_space_2d.cpp
|
Signals: Port connect calls to use callable_mp
|
2020-02-28 14:24:09 +01:00 |
animation_blend_space_2d.h
|
|
|
animation_blend_tree.cpp
|
Signals: Port connect calls to use callable_mp
|
2020-02-28 14:24:09 +01:00 |
animation_blend_tree.h
|
|
|
animation_cache.cpp
|
Signals: Port connect calls to use callable_mp
|
2020-02-28 14:24:09 +01:00 |
animation_cache.h
|
Reworked signal connection system, added support for Callable and Signal objects and made them default.
|
2020-02-20 08:24:50 +01:00 |
animation_node_state_machine.cpp
|
Signals: Port connect calls to use callable_mp
|
2020-02-28 14:24:09 +01:00 |
animation_node_state_machine.h
|
|
|
animation_player.cpp
|
Signals: Manually port most of remaining connect_compat uses
|
2020-02-28 14:24:09 +01:00 |
animation_player.h
|
PoolVector is gone, replaced by Vector
|
2020-02-18 10:10:36 +01:00 |
animation_tree.cpp
|
Signals: Port connect calls to use callable_mp
|
2020-02-28 14:24:09 +01:00 |
animation_tree.h
|
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
|
2020-02-12 14:24:54 -03:00 |
root_motion_view.cpp
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
|
2020-02-25 12:55:53 +01:00 |
root_motion_view.h
|
PoolVector is gone, replaced by Vector
|
2020-02-18 10:10:36 +01:00 |
SCsub
|
|
|
skeleton_ik.cpp
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
|
2020-02-25 12:55:53 +01:00 |
skeleton_ik.h
|
Fix code formatting issues and VS compilation
|
2020-02-11 12:05:19 +01:00 |
tween.cpp
|
Removed boolean return type from majority of method in Tween
|
2020-03-06 10:59:07 +03:00 |
tween.h
|
Removed boolean return type from majority of method in Tween
|
2020-03-06 10:59:07 +03:00 |