godot/servers/rendering/renderer_rd
2023-01-27 14:55:22 -08:00
..
effects Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
environment Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag 2023-01-25 11:31:53 -08:00
forward_clustered Merge pull request #71581 from clayjohn/dependency-changed 2023-01-26 22:57:32 +01:00
forward_mobile Merge pull request #71581 from clayjohn/dependency-changed 2023-01-26 22:57:32 +01:00
shaders Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00
cluster_builder_rd.cpp Fix some SpotLight3D issues (clustering artifacts, light leak) 2023-01-24 01:08:32 +01:00
cluster_builder_rd.h Fix some SpotLight3D issues (clustering artifacts, light leak) 2023-01-24 01:08:32 +01:00
effects_rd.cpp Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
effects_rd.h Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
framebuffer_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pipeline_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_canvas_render_rd.cpp Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00
renderer_canvas_render_rd.h fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
renderer_compositor_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_compositor_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_render_rd.cpp Make screen texture and depth texture work in Multiview 2023-01-25 13:35:01 +11:00
renderer_scene_render_rd.h Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
shader_rd.cpp Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
shader_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00