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* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
8 lines
122 B
Python
8 lines
122 B
Python
#!/usr/bin/env python
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Import("env")
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env_object = env.Clone()
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env_object.add_source_files(env.servers_sources, "*.cpp")
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