mirror of
https://github.com/godotengine/godot
synced 2024-09-05 17:19:44 +00:00
![Hugo Locurcio](/assets/img/avatar_default.png)
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
28 lines
1.1 KiB
XML
28 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeTransformFunc" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Computes a [Transform3D] function within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Computes an inverse or transpose function on the provided [Transform3D].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function" default="0">
|
|
The function to be computed. See [enum Function] for options.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="FUNC_INVERSE" value="0" enum="Function">
|
|
Perform the inverse operation on the [Transform3D] matrix.
|
|
</constant>
|
|
<constant name="FUNC_TRANSPOSE" value="1" enum="Function">
|
|
Perform the transpose operation on the [Transform3D] matrix.
|
|
</constant>
|
|
<constant name="FUNC_MAX" value="2" enum="Function">
|
|
Represents the size of the [enum Function] enum.
|
|
</constant>
|
|
</constants>
|
|
</class>
|