mirror of
https://github.com/godotengine/godot
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44 lines
1.9 KiB
XML
44 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeStep" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Calculates a Step function within the visual shader graph.
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</brief_description>
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<description>
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Translates to [code]step(edge, x)[/code] in the shader language.
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Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge[/code] and [code]1.0[/code] otherwise.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeStep.OpType" default="0">
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A type of operands and returned value.
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</member>
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</members>
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<constants>
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<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
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A floating-point scalar type.
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</constant>
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<constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
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A 2D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType">
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The [code]x[/code] port uses a 2D vector type, while the [code]edge[/code] port uses a floating-point scalar type.
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</constant>
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<constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
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A 3D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
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The [code]x[/code] port uses a 3D vector type, while the [code]edge[/code] port uses a floating-point scalar type.
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</constant>
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<constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType">
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A 4D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_4D_SCALAR" value="6" enum="OpType">
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The [code]a[/code] and [code]b[/code] ports use a 4D vector type. The [code]weight[/code] port uses a scalar type.
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</constant>
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<constant name="OP_TYPE_MAX" value="7" enum="OpType">
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Represents the size of the [enum OpType] enum.
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</constant>
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</constants>
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</class>
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