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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
12 lines
594 B
XML
12 lines
594 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeScreenUVToSDF" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph.
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</brief_description>
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<description>
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Translates to [code]screen_uv_to_sdf(uv)[/code] in the shader language. If the UV port isn't connected, [code]SCREEN_UV[/code] is used instead.
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</description>
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<tutorials>
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</tutorials>
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</class>
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