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https://github.com/godotengine/godot
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34 lines
1.6 KiB
XML
34 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeParameter" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A base type for the parameters within the visual shader graph.
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</brief_description>
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<description>
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A parameter represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Parameters are exposed as properties in the [ShaderMaterial] and can be assigned from the Inspector or from a script.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="parameter_name" type="String" setter="set_parameter_name" getter="get_parameter_name" default="""">
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Name of the parameter, by which it can be accessed through the [ShaderMaterial] properties.
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</member>
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<member name="qualifier" type="int" setter="set_qualifier" getter="get_qualifier" enum="VisualShaderNodeParameter.Qualifier" default="0">
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Defines the scope of the parameter.
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</member>
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</members>
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<constants>
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<constant name="QUAL_NONE" value="0" enum="Qualifier">
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The parameter will be tied to the [ShaderMaterial] using this shader.
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</constant>
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<constant name="QUAL_GLOBAL" value="1" enum="Qualifier">
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The parameter will use a global value, defined in Project Settings.
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</constant>
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<constant name="QUAL_INSTANCE" value="2" enum="Qualifier">
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The parameter will be tied to the node with attached [ShaderMaterial] using this shader.
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</constant>
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<constant name="QUAL_MAX" value="3" enum="Qualifier">
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Represents the size of the [enum Qualifier] enum.
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</constant>
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</constants>
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</class>
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