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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
12 lines
734 B
XML
12 lines
734 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeGlobalExpression" inherits="VisualShaderNodeExpression" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A custom global visual shader graph expression written in Godot Shading Language.
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</brief_description>
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<description>
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Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in [VisualShaderNodeExpression]s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants.
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</description>
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<tutorials>
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</tutorials>
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</class>
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