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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
52 lines
2.5 KiB
XML
52 lines
2.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeFloatOp" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A floating-point scalar operator to be used within the visual shader graph.
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</brief_description>
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<description>
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Applies [member operator] to two floating-point inputs: [code]a[/code] and [code]b[/code].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeFloatOp.Operator" default="0">
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An operator to be applied to the inputs. See [enum Operator] for options.
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</member>
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</members>
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<constants>
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<constant name="OP_ADD" value="0" enum="Operator">
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Sums two numbers using [code]a + b[/code].
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</constant>
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<constant name="OP_SUB" value="1" enum="Operator">
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Subtracts two numbers using [code]a - b[/code].
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</constant>
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<constant name="OP_MUL" value="2" enum="Operator">
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Multiplies two numbers using [code]a * b[/code].
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</constant>
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<constant name="OP_DIV" value="3" enum="Operator">
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Divides two numbers using [code]a / b[/code].
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</constant>
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<constant name="OP_MOD" value="4" enum="Operator">
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Calculates the remainder of two numbers. Translates to [code]mod(a, b)[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_POW" value="5" enum="Operator">
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Raises the [code]a[/code] to the power of [code]b[/code]. Translates to [code]pow(a, b)[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_MAX" value="6" enum="Operator">
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Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_MIN" value="7" enum="Operator">
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Returns the lesser of two numbers. Translates to [code]min(a, b)[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_ATAN2" value="8" enum="Operator">
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Returns the arc-tangent of the parameters. Translates to [code]atan(a, b)[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_STEP" value="9" enum="Operator">
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Generates a step function by comparing [code]b[/code](x) to [code]a[/code](edge). Returns 0.0 if [code]x[/code] is smaller than [code]edge[/code] and otherwise 1.0. Translates to [code]step(a, b)[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_ENUM_SIZE" value="10" enum="Operator">
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Represents the size of the [enum Operator] enum.
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</constant>
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</constants>
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</class>
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