mirror of
https://github.com/godotengine/godot
synced 2024-09-05 20:09:26 +00:00
![Hugo Locurcio](/assets/img/avatar_default.png)
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
12 lines
848 B
XML
12 lines
848 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeFaceForward" inherits="VisualShaderNodeVectorBase" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Returns the vector that points in the same direction as a reference vector within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Translates to [code]faceforward(N, I, Nref)[/code] in the shader language. The function has three vector parameters: [code]N[/code], the vector to orient, [code]I[/code], the incident vector, and [code]Nref[/code], the reference vector. If the dot product of [code]I[/code] and [code]Nref[/code] is smaller than zero the return value is [code]N[/code]. Otherwise, [code]-N[/code] is returned.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
</class>
|