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![Andy Maloney](/assets/img/avatar_default.png)
Number is used for things that can be counted (discrete items - think "integer" in this context). Also fixes a couple of awkward phrases.
18 lines
1.2 KiB
XML
18 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeExpression" inherits="VisualShaderNodeGroupBase" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A custom visual shader graph expression written in Godot Shading Language.
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</brief_description>
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<description>
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Custom Godot Shading Language expression, with a custom number of input and output ports.
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The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="expression" type="String" setter="set_expression" getter="get_expression" default="""">
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An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), and thus cannot be used to declare functions, varyings, uniforms, or global constants.
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</member>
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</members>
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</class>
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