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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
46 lines
2.4 KiB
XML
46 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeCubemap" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A [Cubemap] sampling node to be used within the visual shader graph.
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</brief_description>
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<description>
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Translated to [code]texture(cubemap, vec3)[/code] in the shader language. Returns a color vector and alpha channel as scalar.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="cube_map" type="Cubemap" setter="set_cube_map" getter="get_cube_map">
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The [Cubemap] texture to sample when using [constant SOURCE_TEXTURE] as [member source].
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</member>
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<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeCubemap.Source" default="0">
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Defines which source should be used for the sampling. See [enum Source] for options.
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</member>
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<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubemap.TextureType" default="0">
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Defines the type of data provided by the source texture. See [enum TextureType] for options.
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</member>
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</members>
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<constants>
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<constant name="SOURCE_TEXTURE" value="0" enum="Source">
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Use the [Cubemap] set via [member cube_map]. If this is set to [member source], the [code]samplerCube[/code] port is ignored.
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</constant>
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<constant name="SOURCE_PORT" value="1" enum="Source">
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Use the [Cubemap] sampler reference passed via the [code]samplerCube[/code] port. If this is set to [member source], the [member cube_map] texture is ignored.
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</constant>
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<constant name="SOURCE_MAX" value="2" enum="Source">
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Represents the size of the [enum Source] enum.
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</constant>
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<constant name="TYPE_DATA" value="0" enum="TextureType">
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No hints are added to the uniform declaration.
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</constant>
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<constant name="TYPE_COLOR" value="1" enum="TextureType">
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Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
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</constant>
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<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
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Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
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</constant>
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<constant name="TYPE_MAX" value="3" enum="TextureType">
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Represents the size of the [enum TextureType] enum.
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</constant>
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</constants>
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</class>
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