mirror of
https://github.com/godotengine/godot
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19 lines
1.2 KiB
XML
19 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SkeletonProfileHumanoid" inherits="SkeletonProfile" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A humanoid [SkeletonProfile] preset.
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</brief_description>
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<description>
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A [SkeletonProfile] as a preset that is optimized for the human form. This exists for standardization, so all parameters are read-only.
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</description>
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<tutorials>
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<link title="Retargeting 3D Skeletons">$DOCS_URL/tutorials/assets_pipeline/retargeting_3d_skeletons.html</link>
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</tutorials>
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<members>
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<member name="bone_size" type="int" setter="set_bone_size" getter="get_bone_size" overrides="SkeletonProfile" default="56" />
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<member name="group_size" type="int" setter="set_group_size" getter="get_group_size" overrides="SkeletonProfile" default="4" />
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<member name="root_bone" type="StringName" setter="set_root_bone" getter="get_root_bone" overrides="SkeletonProfile" default="&"Root"" />
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<member name="scale_base_bone" type="StringName" setter="set_scale_base_bone" getter="get_scale_base_bone" overrides="SkeletonProfile" default="&"Hips"" />
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</members>
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</class>
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