mirror of
https://github.com/godotengine/godot
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33 lines
1.2 KiB
XML
33 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Semaphore" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A synchronization semaphore.
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</brief_description>
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<description>
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A synchronization semaphore which can be used to synchronize multiple [Thread]s. Initialized to zero on creation. Be careful to avoid deadlocks. For a binary version, see [Mutex].
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</description>
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<tutorials>
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<link title="Using multiple threads">$DOCS_URL/tutorials/performance/using_multiple_threads.html</link>
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</tutorials>
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<methods>
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<method name="post">
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<return type="void" />
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<description>
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Lowers the [Semaphore], allowing one more thread in.
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</description>
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</method>
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<method name="try_wait">
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<return type="bool" />
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<description>
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Like [method wait], but won't block, so if the value is zero, fails immediately and returns [code]false[/code]. If non-zero, it returns [code]true[/code] to report success.
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</description>
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</method>
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<method name="wait">
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<return type="void" />
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<description>
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Waits for the [Semaphore], if its value is zero, blocks until non-zero.
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</description>
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</method>
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</methods>
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</class>
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