mirror of
https://github.com/godotengine/godot
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36 lines
1.7 KiB
XML
36 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Mutex" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A synchronization mutex (mutual exclusion).
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</brief_description>
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<description>
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A synchronization mutex (mutual exclusion). This is used to synchronize multiple [Thread]s, and is equivalent to a binary [Semaphore]. It guarantees that only one thread can ever acquire the lock at a time. A mutex can be used to protect a critical section; however, be careful to avoid deadlocks.
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</description>
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<tutorials>
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<link title="Using multiple threads">$DOCS_URL/tutorials/performance/using_multiple_threads.html</link>
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</tutorials>
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<methods>
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<method name="lock">
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<return type="void" />
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<description>
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Locks this [Mutex], blocks until it is unlocked by the current owner.
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[b]Note:[/b] This function returns without blocking if the thread already has ownership of the mutex.
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</description>
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</method>
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<method name="try_lock">
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<return type="bool" />
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<description>
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Tries locking this [Mutex], but does not block. Returns [code]true[/code] on success, [code]false[/code] otherwise.
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[b]Note:[/b] This function returns [constant OK] if the thread already has ownership of the mutex.
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</description>
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</method>
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<method name="unlock">
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<return type="void" />
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<description>
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Unlocks this [Mutex], leaving it to other threads.
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[b]Note:[/b] If a thread called [method lock] or [method try_lock] multiple times while already having ownership of the mutex, it must also call [method unlock] the same number of times in order to unlock it correctly.
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</description>
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</method>
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</methods>
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</class>
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