godot/doc/classes/MenuButton.xml

103 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="MenuButton" inherits="Button" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Special button that brings up a [PopupMenu] when clicked.
</brief_description>
<description>
Special button that brings up a [PopupMenu] when clicked.
New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each item new properties.
See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_popup" qualifiers="const">
<return type="PopupMenu" />
<description>
Returns the [PopupMenu] contained in this button.
[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member Window.visible] property.
</description>
</method>
<method name="set_disable_shortcuts">
<return type="void" />
<param index="0" name="disabled" type="bool" />
<description>
If [code]true[/code], shortcuts are disabled and cannot be used to trigger the button.
</description>
</method>
<method name="show_popup">
<return type="void" />
<description>
Adjusts popup position and sizing for the [MenuButton], then shows the [PopupMenu]. Prefer this over using [code]get_popup().popup()[/code].
</description>
</method>
</methods>
<members>
<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" overrides="BaseButton" enum="BaseButton.ActionMode" default="0" />
<member name="flat" type="bool" setter="set_flat" getter="is_flat" overrides="Button" default="true" />
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="0" />
<member name="item_count" type="int" setter="set_item_count" getter="get_item_count" default="0">
The number of items currently in the list.
</member>
<member name="switch_on_hover" type="bool" setter="set_switch_on_hover" getter="is_switch_on_hover" default="false">
If [code]true[/code], when the cursor hovers above another [MenuButton] within the same parent which also has [code]switch_on_hover[/code] enabled, it will close the current [MenuButton] and open the other one.
</member>
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" overrides="BaseButton" default="true" />
</members>
<signals>
<signal name="about_to_popup">
<description>
Emitted when the [PopupMenu] of this MenuButton is about to show.
</description>
</signal>
</signals>
<theme_items>
<theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Default text [Color] of the [MenuButton].
</theme_item>
<theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(1, 1, 1, 0.3)">
Text [Color] used when the [MenuButton] is disabled.
</theme_item>
<theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the [MenuButton] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
</theme_item>
<theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the [MenuButton] is being hovered.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the [MenuButton].
</theme_item>
<theme_item name="font_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Text [Color] used when the [MenuButton] is being pressed.
</theme_item>
<theme_item name="h_separation" data_type="constant" type="int" default="3">
The horizontal space between [MenuButton]'s icon and text. Negative values will be treated as [code]0[/code] when used.
</theme_item>
<theme_item name="outline_size" data_type="constant" type="int" default="0">
The size of the text outline.
[b]Note:[/b] If using a font with [member FontFile.multichannel_signed_distance_field] enabled, its [member FontFile.msdf_pixel_range] must be set to at least [i]twice[/i] the value of [theme_item outline_size] for outline rendering to look correct. Otherwise, the outline may appear to be cut off earlier than intended.
</theme_item>
<theme_item name="font" data_type="font" type="Font">
[Font] of the [MenuButton]'s text.
</theme_item>
<theme_item name="font_size" data_type="font_size" type="int">
Font size of the [MenuButton]'s text.
</theme_item>
<theme_item name="disabled" data_type="style" type="StyleBox">
[StyleBox] used when the [MenuButton] is disabled.
</theme_item>
<theme_item name="focus" data_type="style" type="StyleBox">
[StyleBox] used when the [MenuButton] is focused. The [code]focus[/code] [StyleBox] is displayed [i]over[/i] the base [StyleBox], so a partially transparent [StyleBox] should be used to ensure the base [StyleBox] remains visible. A [StyleBox] that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a [StyleBoxEmpty] resource. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons.
</theme_item>
<theme_item name="hover" data_type="style" type="StyleBox">
[StyleBox] used when the [MenuButton] is being hovered.
</theme_item>
<theme_item name="normal" data_type="style" type="StyleBox">
Default [StyleBox] for the [MenuButton].
</theme_item>
<theme_item name="pressed" data_type="style" type="StyleBox">
[StyleBox] used when the [MenuButton] is being pressed.
</theme_item>
</theme_items>
</class>