mirror of
https://github.com/godotengine/godot
synced 2024-09-05 18:19:34 +00:00
![Fredia Huya-Kouadio](/assets/img/avatar_default.png)
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
28 lines
1.4 KiB
XML
28 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="InputEventScreenTouch" inherits="InputEventFromWindow" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Input event type for screen touch events.
|
|
(only available on mobile devices)
|
|
</brief_description>
|
|
<description>
|
|
Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order.
|
|
</description>
|
|
<tutorials>
|
|
<link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
|
|
</tutorials>
|
|
<members>
|
|
<member name="double_tap" type="bool" setter="set_double_tap" getter="is_double_tap" default="false">
|
|
If [code]true[/code], the touch's state is a double tap.
|
|
</member>
|
|
<member name="index" type="int" setter="set_index" getter="get_index" default="0">
|
|
The touch index in the case of a multi-touch event. One index = one finger.
|
|
</member>
|
|
<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
|
|
The touch position, in screen (global) coordinates.
|
|
</member>
|
|
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
|
|
If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released.
|
|
</member>
|
|
</members>
|
|
</class>
|