godot/doc/classes/ImageTexture3D.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ImageTexture3D" inherits="Texture3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Texture with 3 dimensions.
</brief_description>
<description>
[ImageTexture3D] is a 3-dimensional [ImageTexture] that has a width, height, and depth. See also [ImageTextureLayered].
3D textures are typically used to store density maps for [FogMaterial], color correction LUTs for [Environment], vector fields for [GPUParticlesAttractorVectorField3D] and collision maps for [GPUParticlesCollisionSDF3D]. 3D textures can also be used in custom shaders.
</description>
<tutorials>
</tutorials>
<methods>
<method name="create">
<return type="int" enum="Error" />
<param index="0" name="format" type="int" enum="Image.Format" />
<param index="1" name="width" type="int" />
<param index="2" name="height" type="int" />
<param index="3" name="depth" type="int" />
<param index="4" name="use_mipmaps" type="bool" />
<param index="5" name="data" type="Image[]" />
<description>
Creates the [ImageTexture3D] with specified [param width], [param height], and [param depth]. See [enum Image.Format] for [param format] options. If [param use_mipmaps] is [code]true[/code], then generate mipmaps for the [ImageTexture3D].
</description>
</method>
<method name="update">
<return type="void" />
<param index="0" name="data" type="Image[]" />
<description>
Replaces the texture's existing data with the layers specified in [code]data[/code]. The size of [code]data[/code] must match the parameters that were used for [method create]. In other words, the texture cannot be resized or have its format changed by calling [method update].
</description>
</method>
</methods>
</class>