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from imported scenes or objects returning true from a function named '_is_read_only' and disable resaving imported resources.
72 lines
3.5 KiB
XML
72 lines
3.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorResourcePicker" inherits="HBoxContainer" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Godot editor's control for selecting [Resource] type properties.
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</brief_description>
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<description>
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This [Control] node is used in the editor's Inspector dock to allow editing of [Resource] type properties. It provides options for creating, loading, saving and converting resources. Can be used with [EditorInspectorPlugin] to recreate the same behavior.
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[b]Note:[/b] This [Control] does not include any editor for the resource, as editing is controlled by the Inspector dock itself or sub-Inspectors.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_handle_menu_selected" qualifiers="virtual">
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<return type="bool" />
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<param index="0" name="id" type="int" />
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<description>
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This virtual method can be implemented to handle context menu items not handled by default. See [method _set_create_options].
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</description>
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</method>
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<method name="_set_create_options" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="menu_node" type="Object" />
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<description>
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This virtual method is called when updating the context menu of [EditorResourcePicker]. Implement this method to override the "New ..." items with your own options. [param menu_node] is a reference to the [PopupMenu] node.
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[b]Note:[/b] Implement [method _handle_menu_selected] to handle these custom items.
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</description>
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</method>
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<method name="get_allowed_types" qualifiers="const">
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<return type="PackedStringArray" />
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<description>
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Returns a list of all allowed types and subtypes corresponding to the [member base_type]. If the [member base_type] is empty, an empty list is returned.
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</description>
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</method>
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<method name="set_toggle_pressed">
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<return type="void" />
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<param index="0" name="pressed" type="bool" />
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<description>
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Sets the toggle mode state for the main button. Works only if [member toggle_mode] is set to [code]true[/code].
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</description>
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</method>
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</methods>
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<members>
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<member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default="""">
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The base type of allowed resource types. Can be a comma-separated list of several options.
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</member>
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<member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true">
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If [code]true[/code], the value can be selected and edited.
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</member>
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<member name="edited_resource" type="Resource" setter="set_edited_resource" getter="get_edited_resource">
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The edited resource value.
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</member>
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<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" default="false">
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If [code]true[/code], the main button with the resource preview works in the toggle mode. Use [method set_toggle_pressed] to manually set the state.
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</member>
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</members>
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<signals>
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<signal name="resource_changed">
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<param index="0" name="resource" type="Resource" />
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<description>
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Emitted when the value of the edited resource was changed.
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</description>
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</signal>
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<signal name="resource_selected">
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<param index="0" name="resource" type="Resource" />
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<param index="1" name="inspect" type="bool" />
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<description>
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Emitted when the resource value was set and user clicked to edit it. When [param inspect] is [code]true[/code], the signal was caused by the context menu "Edit" or "Inspect" option.
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</description>
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</signal>
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</signals>
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</class>
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