mirror of
https://github.com/godotengine/godot
synced 2024-09-05 18:59:47 +00:00
106 lines
4 KiB
XML
106 lines
4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="EditorFileSystem" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Resource filesystem, as the editor sees it.
|
|
</brief_description>
|
|
<description>
|
|
This object holds information of all resources in the filesystem, their types, etc.
|
|
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_resource_filesystem].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_file_type" qualifiers="const">
|
|
<return type="String" />
|
|
<param index="0" name="path" type="String" />
|
|
<description>
|
|
Returns the resource type of the file, given the full path. This returns a string such as [code]"Resource"[/code] or [code]"GDScript"[/code], [i]not[/i] a file extension such as [code]".gd"[/code].
|
|
</description>
|
|
</method>
|
|
<method name="get_filesystem">
|
|
<return type="EditorFileSystemDirectory" />
|
|
<description>
|
|
Gets the root directory object.
|
|
</description>
|
|
</method>
|
|
<method name="get_filesystem_path">
|
|
<return type="EditorFileSystemDirectory" />
|
|
<param index="0" name="path" type="String" />
|
|
<description>
|
|
Returns a view into the filesystem at [param path].
|
|
</description>
|
|
</method>
|
|
<method name="get_scanning_progress" qualifiers="const">
|
|
<return type="float" />
|
|
<description>
|
|
Returns the scan progress for 0 to 1 if the FS is being scanned.
|
|
</description>
|
|
</method>
|
|
<method name="is_scanning" qualifiers="const">
|
|
<return type="bool" />
|
|
<description>
|
|
Returns [code]true[/code] if the filesystem is being scanned.
|
|
</description>
|
|
</method>
|
|
<method name="reimport_files">
|
|
<return type="void" />
|
|
<param index="0" name="files" type="PackedStringArray" />
|
|
<description>
|
|
Reimports a set of files. Call this if these files or their [code].import[/code] files were directly edited by script or an external program.
|
|
If the file type changed or the file was newly created, use [method update_file] or [method scan].
|
|
[b]Note:[/b] This function blocks until the import is finished. However, the main loop iteration, including timers and [method Node._process], will occur during the import process due to progress bar updates. Avoid calls to [method reimport_files] or [method scan] while an import is in progress.
|
|
</description>
|
|
</method>
|
|
<method name="scan">
|
|
<return type="void" />
|
|
<description>
|
|
Scan the filesystem for changes.
|
|
</description>
|
|
</method>
|
|
<method name="scan_sources">
|
|
<return type="void" />
|
|
<description>
|
|
Check if the source of any imported resource changed.
|
|
</description>
|
|
</method>
|
|
<method name="update_file">
|
|
<return type="void" />
|
|
<param index="0" name="path" type="String" />
|
|
<description>
|
|
Add a file in an existing directory, or schedule file information to be updated on editor restart. Can be used to update text files saved by an external program.
|
|
This will not import the file. To reimport, call [method reimport_files] or [method scan] methods.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<signals>
|
|
<signal name="filesystem_changed">
|
|
<description>
|
|
Emitted if the filesystem changed.
|
|
</description>
|
|
</signal>
|
|
<signal name="resources_reimported">
|
|
<param index="0" name="resources" type="PackedStringArray" />
|
|
<description>
|
|
Emitted if a resource is reimported.
|
|
</description>
|
|
</signal>
|
|
<signal name="resources_reload">
|
|
<param index="0" name="resources" type="PackedStringArray" />
|
|
<description>
|
|
Emitted if at least one resource is reloaded when the filesystem is scanned.
|
|
</description>
|
|
</signal>
|
|
<signal name="script_classes_updated">
|
|
<description>
|
|
Emitted when the list of global script classes gets updated.
|
|
</description>
|
|
</signal>
|
|
<signal name="sources_changed">
|
|
<param index="0" name="exist" type="bool" />
|
|
<description>
|
|
Emitted if the source of any imported file changed.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
</class>
|