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https://github.com/godotengine/godot
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![Rémi Verschelde](/assets/img/avatar_default.png)
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
123 lines
6.3 KiB
XML
123 lines
6.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorFileDialog" inherits="ConfirmationDialog" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A modified version of [FileDialog] used by the editor.
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</brief_description>
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<description>
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[EditorFileDialog] is an enhanced version of [FileDialog] available only to editor plugins. Additional features include list of favorited/recent files and ability to see files as thumbnails grid instead of list.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_filter">
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<return type="void" />
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<param index="0" name="filter" type="String" />
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<param index="1" name="description" type="String" default="""" />
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<description>
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Adds a comma-delimited file name [param filter] option to the [EditorFileDialog] with an optional [param description], which restricts what files can be picked.
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A [param filter] should be of the form [code]"filename.extension"[/code], where filename and extension can be [code]*[/code] to match any string. Filters starting with [code].[/code] (i.e. empty filenames) are not allowed.
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For example, a [param filter] of [code]"*.tscn, *.scn"[/code] and a [param description] of [code]"Scenes"[/code] results in filter text "Scenes (*.tscn, *.scn)".
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</description>
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</method>
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<method name="clear_filters">
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<return type="void" />
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<description>
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Removes all filters except for "All Files (*)".
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</description>
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</method>
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<method name="get_vbox">
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<return type="VBoxContainer" />
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<description>
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Returns the [code]VBoxContainer[/code] used to display the file system.
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[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
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</description>
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</method>
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<method name="invalidate">
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<return type="void" />
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<description>
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Notify the [EditorFileDialog] that its view of the data is no longer accurate. Updates the view contents on next view update.
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</description>
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</method>
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</methods>
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<members>
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<member name="access" type="int" setter="set_access" getter="get_access" enum="EditorFileDialog.Access" default="0">
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The location from which the user may select a file, including [code]res://[/code], [code]user://[/code], and the local file system.
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</member>
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<member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir">
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The currently occupied directory.
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</member>
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<member name="current_file" type="String" setter="set_current_file" getter="get_current_file">
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The currently selected file.
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</member>
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<member name="current_path" type="String" setter="set_current_path" getter="get_current_path">
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The file system path in the address bar.
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</member>
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<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" overrides="AcceptDialog" default="false" />
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<member name="disable_overwrite_warning" type="bool" setter="set_disable_overwrite_warning" getter="is_overwrite_warning_disabled" default="false">
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If [code]true[/code], the [EditorFileDialog] will not warn the user before overwriting files.
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</member>
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<member name="display_mode" type="int" setter="set_display_mode" getter="get_display_mode" enum="EditorFileDialog.DisplayMode" default="0">
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The view format in which the [EditorFileDialog] displays resources to the user.
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</member>
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<member name="file_mode" type="int" setter="set_file_mode" getter="get_file_mode" enum="EditorFileDialog.FileMode" default="4">
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The dialog's open or save mode, which affects the selection behavior. See [enum FileMode]
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</member>
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<member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files" default="false">
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If [code]true[/code], hidden files and directories will be visible in the [EditorFileDialog]. This property is synchronized with [member EditorSettings.filesystem/file_dialog/show_hidden_files].
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</member>
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<member name="title" type="String" setter="set_title" getter="get_title" overrides="Window" default=""Save a File"" />
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</members>
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<signals>
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<signal name="dir_selected">
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<param index="0" name="dir" type="String" />
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<description>
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Emitted when a directory is selected.
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</description>
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</signal>
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<signal name="file_selected">
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<param index="0" name="path" type="String" />
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<description>
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Emitted when a file is selected.
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</description>
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</signal>
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<signal name="files_selected">
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<param index="0" name="paths" type="PackedStringArray" />
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<description>
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Emitted when multiple files are selected.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="FILE_MODE_OPEN_FILE" value="0" enum="FileMode">
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The [EditorFileDialog] can select only one file. Accepting the window will open the file.
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</constant>
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<constant name="FILE_MODE_OPEN_FILES" value="1" enum="FileMode">
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The [EditorFileDialog] can select multiple files. Accepting the window will open all files.
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</constant>
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<constant name="FILE_MODE_OPEN_DIR" value="2" enum="FileMode">
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The [EditorFileDialog] can select only one directory. Accepting the window will open the directory.
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</constant>
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<constant name="FILE_MODE_OPEN_ANY" value="3" enum="FileMode">
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The [EditorFileDialog] can select a file or directory. Accepting the window will open it.
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</constant>
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<constant name="FILE_MODE_SAVE_FILE" value="4" enum="FileMode">
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The [EditorFileDialog] can select only one file. Accepting the window will save the file.
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</constant>
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<constant name="ACCESS_RESOURCES" value="0" enum="Access">
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The [EditorFileDialog] can only view [code]res://[/code] directory contents.
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</constant>
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<constant name="ACCESS_USERDATA" value="1" enum="Access">
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The [EditorFileDialog] can only view [code]user://[/code] directory contents.
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</constant>
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<constant name="ACCESS_FILESYSTEM" value="2" enum="Access">
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The [EditorFileDialog] can view the entire local file system.
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</constant>
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<constant name="DISPLAY_THUMBNAILS" value="0" enum="DisplayMode">
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The [EditorFileDialog] displays resources as thumbnails.
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</constant>
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<constant name="DISPLAY_LIST" value="1" enum="DisplayMode">
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The [EditorFileDialog] displays resources as a list of filenames.
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</constant>
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</constants>
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</class>
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