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![Fabio Alessandrelli](/assets/img/avatar_default.png)
Now splitted into two classes: - EditorDebuggerPlugin (RefCounted). - EditorDebuggerSession (abstract). This allows the EditorPlugin to be in control of the debugger plugin lifecycle, be notified when sessions are created, and customize each of them independently. We should slowly transition the various profilers and captures in ScriptEditorDebugger to their own plugins, and decouple ScriptEditorDebugger from it's UI part (making it the "real" EditorDebuggerSession potentially dropping the wrappers).
89 lines
3.7 KiB
XML
89 lines
3.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorDebuggerPlugin" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A base class to implement debugger plugins.
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</brief_description>
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<description>
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[EditorDebuggerPlugin] provides functions related to the editor side of the debugger.
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To interact with the debugger, an instance of this class must be added to the editor via [method EditorPlugin.add_debugger_plugin].
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Once added, the [method _setup_session] callback will be called for every [EditorDebuggerSession] available to the plugin, and when new ones are created (the sessions may be inactive during this stage).
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You can retrieve the available [EditorDebuggerSession]s via [method get_sessions] or get a specific one via [method get_session].
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[codeblocks]
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[gdscript]
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@tool
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extends EditorPlugin
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class ExampleEditorDebugger extends EditorDebuggerPlugin:
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func _has_capture(prefix):
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# Return true if you wish to handle message with this prefix.
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return prefix == "my_plugin"
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func _capture(message, data, session_id):
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if message == "my_plugin:ping":
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get_session(session_id).send_message("my_plugin:echo", data)
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func _setup_session(session_id):
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# Add a new tab in the debugger session UI containing a label.
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var label = Label.new()
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label.name = "Example plugin"
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label.text = "Example plugin"
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var session = get_session(session_id)
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# Listens to the session started and stopped signals.
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session.started.connect(func (): print("Session started"))
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session.stopped.connect(func (): print("Session stopped"))
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session.add_session_tab(label)
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var debugger = ExampleEditorDebugger.new()
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func _enter_tree():
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add_debugger_plugin(debugger)
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func _exit_tree():
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remove_debugger_plugin(debugger)
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[/gdscript]
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[/codeblocks]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_capture" qualifiers="virtual">
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<return type="bool" />
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<param index="0" name="message" type="String" />
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<param index="1" name="data" type="Array" />
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<param index="2" name="session_id" type="int" />
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<description>
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Override this method to process incoming messages. The [param session_id] is the ID of the [EditorDebuggerSession] that received the message (which you can retrieve via [method get_session]).
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</description>
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</method>
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<method name="_has_capture" qualifiers="virtual const">
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<return type="bool" />
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<param index="0" name="capture" type="String" />
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<description>
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Override this method to enable receiving messages from the debugger. If [param capture] is "my_message" then messages starting with "my_message:" will be passes to the [method _capture] method.
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</description>
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</method>
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<method name="_setup_session" qualifiers="virtual">
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<return type="void" />
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<param index="0" name="session_id" type="int" />
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<description>
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Override this method to be notified whenever a new [EditorDebuggerSession] is created (the session may be inactive during this stage).
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</description>
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</method>
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<method name="get_session">
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<return type="EditorDebuggerSession" />
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<param index="0" name="id" type="int" />
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<description>
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Returns the [EditorDebuggerSession] with the given [param id].
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</description>
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</method>
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<method name="get_sessions">
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<return type="Array" />
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<description>
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Returns an array of [EditorDebuggerSession] currently available to this debugger plugin.
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Note: Not sessions in the array may be inactive, check their state via [method EditorDebuggerSession.is_active]
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</description>
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</method>
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</methods>
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</class>
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