godot/doc/classes/EditorCommandPalette.xml
Raul Santos 92e4b4e888
Update C# signal documentation and remove bind array
- Updates C# signal documentation and code examples to the new API in 4.0
- Replace all `nameof` usages with the exposed `StringName`
2023-01-23 16:45:37 +01:00

55 lines
2.8 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorCommandPalette" inherits="ConfirmationDialog" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Godot editor's command palette.
</brief_description>
<description>
Object that holds all the available Commands and their shortcuts text. These Commands can be accessed through [b]Editor &gt; Command Palette[/b] menu.
Command key names use slash delimiters to distinguish sections, for example: [code]"example/command1"[/code] then [code]example[/code] will be the section name.
[codeblocks]
[gdscript]
var command_palette = get_editor_interface().get_command_palette()
# external_command is a function that will be called with the command is executed.
var command_callable = Callable(self, "external_command").bind(arguments)
command_palette.add_command("command", "test/command",command_callable)
[/gdscript]
[csharp]
EditorCommandPalette commandPalette = GetEditorInterface().GetCommandPalette();
// ExternalCommand is a function that will be called with the command is executed.
Callable commandCallable = new Callable(this, MethodName.ExternalCommand);
commandPalette.AddCommand("command", "test/command", commandCallable)
[/csharp]
[/codeblocks]
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_command_palette].
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_command">
<return type="void" />
<param index="0" name="command_name" type="String" />
<param index="1" name="key_name" type="String" />
<param index="2" name="binded_callable" type="Callable" />
<param index="3" name="shortcut_text" type="String" default="&quot;None&quot;" />
<description>
Adds a custom command to EditorCommandPalette.
- [param command_name]: [String] (Name of the [b]Command[/b]. This is displayed to the user.)
- [param key_name]: [String] (Name of the key for a particular [b]Command[/b]. This is used to uniquely identify the [b]Command[/b].)
- [param binded_callable]: [Callable] (Callable of the [b]Command[/b]. This will be executed when the [b]Command[/b] is selected.)
- [param shortcut_text]: [String] (Shortcut text of the [b]Command[/b] if available.)
</description>
</method>
<method name="remove_command">
<return type="void" />
<param index="0" name="key_name" type="String" />
<description>
Removes the custom command from EditorCommandPalette.
- [param key_name]: [String] (Name of the key for a particular [b]Command[/b].)
</description>
</method>
</methods>
<members>
<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" overrides="AcceptDialog" default="false" />
</members>
</class>