godot/doc/classes/ColorPickerButton.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ColorPickerButton" inherits="Button" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Button that pops out a [ColorPicker].
</brief_description>
<description>
Encapsulates a [ColorPicker] making it accessible by pressing a button. Pressing the button will toggle the [ColorPicker] visibility.
See also [BaseButton] which contains common properties and methods associated with this node.
[b]Note:[/b] By default, the button may not be wide enough for the color preview swatch to be visible. Make sure to set [member Control.custom_minimum_size] to a big enough value to give the button enough space.
</description>
<tutorials>
<link title="GUI Drag And Drop Demo">https://godotengine.org/asset-library/asset/133</link>
<link title="2D GD Paint Demo">https://godotengine.org/asset-library/asset/517</link>
</tutorials>
<methods>
<method name="get_picker">
<return type="ColorPicker" />
<description>
Returns the [ColorPicker] that this node toggles.
[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
</description>
</method>
<method name="get_popup">
<return type="PopupPanel" />
<description>
Returns the control's [PopupPanel] which allows you to connect to popup signals. This allows you to handle events when the ColorPicker is shown or hidden.
[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member Window.visible] property.
</description>
</method>
</methods>
<members>
<member name="color" type="Color" setter="set_pick_color" getter="get_pick_color" default="Color(0, 0, 0, 1)">
The currently selected color.
</member>
<member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha" default="true">
If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible.
</member>
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" overrides="BaseButton" default="true" />
</members>
<signals>
<signal name="color_changed">
<param index="0" name="color" type="Color" />
<description>
Emitted when the color changes.
</description>
</signal>
<signal name="picker_created">
<description>
Emitted when the [ColorPicker] is created (the button is pressed for the first time).
</description>
</signal>
<signal name="popup_closed">
<description>
Emitted when the [ColorPicker] is closed.
</description>
</signal>
</signals>
<theme_items>
<theme_item name="font_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Default text [Color] of the [ColorPickerButton].
</theme_item>
<theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.3)">
Text [Color] used when the [ColorPickerButton] is disabled.
</theme_item>
<theme_item name="font_focus_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Text [Color] used when the [ColorPickerButton] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
</theme_item>
<theme_item name="font_hover_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Text [Color] used when the [ColorPickerButton] is being hovered.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the [ColorPickerButton].
</theme_item>
<theme_item name="font_pressed_color" data_type="color" type="Color" default="Color(0.8, 0.8, 0.8, 1)">
Text [Color] used when the [ColorPickerButton] is being pressed.
</theme_item>
<theme_item name="h_separation" data_type="constant" type="int" default="2">
The horizontal space between [ColorPickerButton]'s icon and text.
</theme_item>
<theme_item name="outline_size" data_type="constant" type="int" default="0">
The size of the text outline.
[b]Note:[/b] If using a font with [member FontFile.multichannel_signed_distance_field] enabled, its [member FontFile.msdf_pixel_range] must be set to at least [i]twice[/i] the value of [theme_item outline_size] for outline rendering to look correct. Otherwise, the outline may appear to be cut off earlier than intended.
</theme_item>
<theme_item name="font" data_type="font" type="Font">
[Font] of the [ColorPickerButton]'s text.
</theme_item>
<theme_item name="font_size" data_type="font_size" type="int">
Font size of the [ColorPickerButton]'s text.
</theme_item>
<theme_item name="bg" data_type="icon" type="Texture2D">
The background of the color preview rect on the button.
</theme_item>
<theme_item name="disabled" data_type="style" type="StyleBox">
[StyleBox] used when the [ColorPickerButton] is disabled.
</theme_item>
<theme_item name="focus" data_type="style" type="StyleBox">
[StyleBox] used when the [ColorPickerButton] is focused. The [code]focus[/code] [StyleBox] is displayed [i]over[/i] the base [StyleBox], so a partially transparent [StyleBox] should be used to ensure the base [StyleBox] remains visible. A [StyleBox] that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a [StyleBoxEmpty] resource. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons.
</theme_item>
<theme_item name="hover" data_type="style" type="StyleBox">
[StyleBox] used when the [ColorPickerButton] is being hovered.
</theme_item>
<theme_item name="normal" data_type="style" type="StyleBox">
Default [StyleBox] for the [ColorPickerButton].
</theme_item>
<theme_item name="pressed" data_type="style" type="StyleBox">
[StyleBox] used when the [ColorPickerButton] is being pressed.
</theme_item>
</theme_items>
</class>